02 - A Game Changer: Exploring Morphological and Distributional Patterns of the "Game of Twenty Squares" in Bronze Age Middle Asia
Presenters
Rachele A. Bianchi, University of Toronto
Abstract
The relevance of games, and
in particular board games, extends much further than childhood. More recent
work on games has expanded research questions to explore how these activities
and objects can provide a more nuanced understanding of a multitude of topics,
from negotiation of identity and social structure to dynamics of transmission
and intercultural interaction.
In this poster I present some
results from my 2014 honors bachelor’s project on Bronze Age board games found
in Middle Asia, an area spanning between the eastern Mediterranean and the
Indus Valley, from Central Asia in the north and the Persian Gulf and the
Arabian Sea in the south. In particular, I focus on the “Game of Twenty
Squares,” a game made famous as the “Royal Game of Ur” by the wooden and shell
specimen beautifully inlaid with red limestone and lapis lazuli found in burial
PG513 at Ur, Iraq.
Boards for this game display
an evolution of the structure of the board over time from the third to the
second millennium B.C.E., suggesting a correlated shift in gameplay. This
change in structure and gameplay is accompanied by a shift in distribution toward
western territories. I suggest that the increasing absence of similar
gameboards in eastern territories as well as in the Arabian Peninsula should
not be ascribed to a lack of interaction with these centers, but rather could
be due to the perishable nature of the supports (gameboards) on which these
games were played.
This poster presents the
catalogue I created for these games, along with the highlighted geographic and
chronological patterns. In doing so, it provides ground for further comparative
analysis, as well as critical evaluation of the limits of the archaeological
record.
AIA-2K